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Even most of the quartz was sourced from trading, not mining only three chests of quartz blocks were mined, and after the masonry trading hall was completed we stopped mining the Nether altogether.
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We are a survival server, but in the way that DocM77 described once: "automating things to the point that survival pretty much becomes creative." Very little of the materials used in the project was mined by hand. The only chamber that is furnished to any degree is the central audience chamber, which has a throne placed upon the Imperial Apse in the style of the Chrysotriklinos of Constantinople. Furnishing the palace according to photos is a painstaking process, and I believe Minecraft furniture are not usually worth the effort of building them, since they rarely manage to look close enough to the real things, let alone function realistically. The interiors are not furnished, as is usual with my builds. This change meant that quartz was no longer a bottleneck, and the rest of the palace was built very quickly over a period of about a week, coming to completion on May 5th. The project was halted to build the Notre-Dame (which I began work on after hearing about the fire), and resumed after the arrival of 1.14 which brought with it Stone Mason villagers who traded quartz. Principal construction began on April 15th when the first two chests of quartz blocks were used to build the central audience hall. Most of the first three weeks was spent flattening the hilltop and setting up lights and fences for security. The building process for the palace began on early March, and so in whole, the project went on for just under two months. Unlike Dolmabahçe, the Palace of Impulsius sits on a hill in between the Forum and the Hippodrome of Urbs Aeterna, a Minecraft urbanization project based on the cities of Rome and Constantinople(Istanbul) therefore, the Palace of Impulsius is positioned as the Palatine Hill analogue of my world. The Dolmabahçe mosque and the clock tower have been relocated to better fit with the new orientation and surrounding landscape of the palace. As the grounds of this palace is a lot smaller than that of the real-world Dolmabahçe, I also had to sacrifice some of the other buildings in the complex. The major changes are a complete re-imagination of the central "ballroom" portion and a re-scaling and re-designing of the layout of the Harem wing, which is now divided into two distinct sections. Description: This is the Palace of Impulsius (named after Minecraft YouTuber ImpulseSV, who provided the direct inspiration for the choice of colours on this build), heavily based on Dolmabahçe Palace in Istanbul, Turkey, but not built exactly like the original.